Monday, August 20, 2012

MacGuffins Curse Part 2: Monday in the park with Lucas

Hooray we're famous....sort of. Wait, what were we doing again?

Oh right we were going home.  But it looks like we missed a party what with all these streamers.


Fuck that noise. But that name keeps coming up so we'll deal with Alphonse soon with any luck.

Let's see my options are the apartment building that kind of reminds me of the one in Silent Hill 2or the little run down shack looking thing. ... Into the shack it is!

 Ah, it appears to be a shop. I should have known Lucas would live in the creepy place.
Yes, because you're so busy what with those imaginary customers and all.
 Dawww, she's so happy to see us. We probably shouldn't tell her Daddy can become a horrible monster.
 But that moonlight is so tempting...
 Nah, better not. Not only would it scare Ruby it would probably kill the live in babysitter Grandma too.
 Wait, what? But I was just-
 Ha! I like Granny.
 Aw, I can't believe I ever thought of scaring you, you little scamp. And thanks for the idea of paying him in poo.
NO LUCAS WE ALREADY SAW HIM AND HE WAS A DICK.

 WHAT WAS SO IMPORTANT YOU COULDN'T TELL ME THE FIRST TIME
Fuck you, buddy. It's mine, now make a window so I can pay you.
Lucas is far more polite than I am about this whole situation.
Yeah it's the next screen up. Let's get going.
Well that looks like a big ol' gate with a big ol' lock. Maybe this fine lady can help us. Let's tell her who we are.
Well that explains Lucas' current problems. Does this guy have a fun police or something?
Well long story short that ? above her head meant she had a quest for us.
And boy is it  a quest. She opens to door to the park for us so let's head there first.

After a surprise call from our friend Strump. His call basically checks what the hell we're doing and why we're doing it. and then he vanishes. So let's walk through the door and...
...have it lock in front of us...OH GOD WE'RE TRAPPED HELP ME GYPSY LADY
Wait...are you telling me...
Fuck yeah, fast travel! Let's go back and thank the nice lady.
No, no. Lucas doesn't get to choose if he's paragon or renegade. The blue is an optional side quest. We're going to do it, I mean she did just give us teleportation. She needs us to find her pocket watch.

And with that its back to puzzles for us. This one is not difficult.

This one makes use of the windows again. We also find a comic piece in the safe. None of the comic pieces have made a full page yet.

Strump is right Lucas, as you should know by now. This puzzle only requires you push the sucker in a straight line and is impossible to screw up.

 The second puzzle with these blocks?
Entirely possible to screw up. Thank god for Strump and his magical restart powers.

The trick is to bring the battery out first and put it on the button to kill the lasers on the bottom. Then we can go back to the top and push the steel block on the other button to kill the lasers around the power plate.

 Oh hey another side quest.
You could have at least said "please!" The blue things are the trash bins.
Can't blame me for trying.

Dear steel blocks: I hate you. The panel in the middle controls where the lasers are, the big buttons controls where the bridge is. If you aren't thinking you can accidentally put the block on the wrong place. This is not a fuck up. Fucking up usually involves that button and pushing the steel block forward instead of backward.

Here's how you don't fuck up.

Oh wooden crate I missed you!

And here we meet our next new puzzle mechanic: teleporting whirlpools. And we don't even need Zora Flippers.

And another new mechanic! The spot in the lower left is a dirt pile our wolf form can dig. This particular one has nothing in it. However, they can have treasure or even panels underneath them

A couple of calm rooms. And apparently lock down means lock down in this city. You never know when the chess tables will grow legs and try to escape from the fun police.

So we have these freaky kids with freaky rhyming names calling us weird. Well hey, there's a spot of moonlight over there and we're not responsible for your therapy bill.
What.



I think it's best if we just move on.

Ah, back to the comfortable safety of bridge puzzles
Yay, more digging spots.
Subtlety is for losers.
This right here.This is a fuck up. The moral of this story is don't forget the battery doubles as a box.
Like so.

After another simple bridge puzzle we get to City Hall.
Four key cards seems extreme to me. But right now we're more interested in that safe and that pocket watch in the corner.

Thus begins the great backtrack!

First we go back to the Jane the purse lady. Heading down the alley by here gives us a safe. Also that wall breaks. Yeah. And I'm betting there's another wall that breaks that I completely forgot about until I was making this update. It gives us access to one of those technology doors.

The purse is in a trash can the screen below our Gypsy friend.
Will do.
Speaking of our Gypsy friend, she gives us a palm reading and asks us to look into the library for a book. The library is that still very locked door up by Judy, so we'll have to set this one aside.

We hand over letter and other evidence to Judy. Just in case you didn't pick up that Alphonse was evil, HE'S REALLY EVIL.
Hooray we get to go back! Good because I left a safe there and now I know walls can break.

But that's all for now. Next time we have a choice of where to head first: City Hall, Museum, or Junkyard.

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